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Clock Simulator License Keygen

Updated: Dec 9, 2020





















































About This Game Clock Simulator is a minimalistic rhythm game. It puts the player in the role of the clock itself to explore the concept of time in a whole new way and offer challenge, relaxation, or plain and simple fun. All that a clock needs to do is to advance precisely once every second. Second, after second, after second, after second… Sounds simple enough? But could YOU take over and do it? Calm down. Relax. Focus on your inner rhythm. Click once a second. Every second. You are the clock. Clock Simulator offers: - A unique concept of a clock-based rhythm game: you are the clock - Controls so simple you could play with your eyes closed - A variety of play modes and themes ranging from meditative to arcade - Option to unlock modes and themes you enjoy to play them at your own leisure 1075eedd30 Title: Clock SimulatorGenre: IndieDeveloper:Kool2PlayPublisher:Kool2PlayRelease Date: 20 Jul, 2016 Clock Simulator License Keygen simulation clock models. vetinari clock simulator. simulator io clock. on the clock draft simulator. clock simulator game. alarm clock sunlight simulator. alarm clock light simulator. shot clock simulator. ptp clock simulator. alarm clock sunlight simulator app. alarm clock simulator app. ticking clock simulator. alarm clock sunrise simulator. clock cycle simulator. clock simulator nintendo switch. clock simulator nintendo. alarm clock dawn simulator. analog clock simulator. chess clock simulator. clock simulator online. wealth clock bee simulator. clock simulator. grandfather clock simulator. mechanical clock simulator. rubik's clock simulator. world clock simulator. pc building simulator clock. pc building simulator clock watchdog timeout. digital clock simulator. atomic clock simulator. astronomical clock simulator. clock simulator switch It is not accurate, It is 0.03 seconds off a real second. Penkura Patch 0.1.0.9.2: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.9.2--------------------------------------------------------------FIXED BUGS:- Conversation with Sara didn't save properly.--------------------------------------------------------------IMPROVEMENTS:- Input Controls are rewritten from the ground up.- You can now use arrow keys in Input controls.- The key combination is now active in Input controls. (Shift, Ctrl, Alt, Cmd)- In game, tutorials will now know your inputs and adjust text according. - Turn On/Off Motion Blur is added to the Video Options.- Player Camera, Bot Camera, and RTS Camera will now be affected by all Video Options.- Project clean up (slight performance increase) - Graphical Update to Main Menu--------------------------------------------------------------. Penkura Patch 0.1.0.7.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.7.1--------------------------------------------------------------FIXED BUGS:- Left mouse button didn't register with tools and weapons.--------------------------------------------------------------IMPROVEMENTS:- Visual updates to Tunnels type I, T, X, T Windowed, I Windowed, I Short.- Improvements to Lions Material System. (small performance boost)- Level of details added to Tunnels type I, T, T Windowed, I Short.- Updated Light and Shadow in Tunnels type I, T, X, I Windowed.- Improved collision in Tunnels type T, X, I Windowed, I Short.- Improved oxygen transfer between player and all buildings. - Improved lighting in the first level. - Optimization to all Glass Materials. - Optimization to all high Metalic Materials.- System improvements for Health, Oxygen, Energy, Integrity and Nutrition. (statistics won't freeze when they are affected by outside sources) --------------------------------------------------------------. Penkura Patch 0.1.1.0.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.0.1--------------------------------------------------------------BUG FIXES:- Dialog with Neurocore didn't print answers after one of NPC dialog trigger.- Level of details fixes to static objects from patch 0.1.1.- Objects dropped in Medbay didn't spawn with physics on.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Collision improvements to new content from patch 0.1.1.- Collision improvements to all trees.- Light/Shadow now affect materials with translucency without creating overlaps (minor performance increase in rooms with windows)- Adjustments to fog density, color, and view range distance.- Solar Panels now adjust their angel to the sun location rather than fixed by time location.- Improvements to minimize performance hitches when ambient light changes from Day type to Night type. --------------------------------------------------------------. Penkura Patch 0.1.0.9.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.9.1--------------------------------------------------------------FIXED BUGS:- The player cannot jump or crouch while Dialog with NPC is activated. - Show FPS, V-Sync didn't update Main Menu icons, after reset. - Split slider in Inventory didn't update.--------------------------------------------------------------IMPROVEMENTS:- Unnecessary Cameras removed from the game, a minor increase in performance.- Escape won't open the main menu from Inventory/Log/Character View screen but just close inventory screen.- Leave Button removed from Storage window. Escape Input is now used to leave Storage.- Leave Button removed from MMC (Crafting Screen) Escape Input is now used to leave MMC.- Leave Button removed from all computers screen. Escape Input is now used to leave their screen.- Leave Button removed from CCC. Escape Input is now used to leave their screen.- Camera placement adjusted for CCC, MMC and all interactive computers.- CCC, MMC and all computers will now remember player Field of View when used.- The bot can now use Escape Input to close Storage/Inventory/Log/Character View window.- If a player has access, buildings windows can now be open.- Text log will now inform player if his inventory is full while trying to pick up an item.- Visual adjustments to Loading system.- Empty Inventory slot now requires only one click to have an effect rather than two.- RTS system will now support Edge Scrolling. - RTS Camera center point is now visible to help with camera orientation.- Added Player Camera X and Y Invert Options to the Main Menu Controls.- Added RTS Camera X and Y Invert Options to the Main Menu Controls.- Highlight and Interact function share same system, (Interact button will now always trigger)- Calculation optimization for Nutrition, Energy, Health, Shield, Integrity (minor performance boost)- Join Discord message added to the Game Menu.--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption (Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes). And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- Test fix for player passing through the tramp wall when standing still.- Falling through the elevator floor on weaker machines.- Can't jump after exiting the tramp in the introduction level.- Sun slightly shakes when moving on weaker machines. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).- Object optimization in the introduction level (minor performance boost).- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).- Collision update to all caves.- Minor changes to how the position of the Sun is calculated.--------------------------------------------------------------. Penkura Patch 0.1.0.3: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------FIXED BUGS:- Neurocore losses its collision.- Fixed typos in First Level Dialogs.- Items additional options menu stays on screen if the main menu is open while in inventory/storage.- Split/Drop Interface stays on screen if the main menu is open while in inventory/storage. - Bots storage didn't show correct name on the interface. - Bots storage didn't show correct information when hovering over or interacted with.- Sometimes Interaction button is required to be pressed twice to have an effect.- Create all button in the Molecular Matter Converter freezes the machine if there are no items in the M.M.C Storage.- Cancel Construction Button didn't trigger.- Items disappear in the inventory if the player attempts to merge an item with an item that makes full stack item. ( A + B = Full stack (destroys A, B stays the same)--------------------------------------------------------------IMPROVEMENTS:- Font size adjustments on the user interface to make it more readable. - Occlusion adjustments to all types of rocks, boulders, flowers, trees, particular effects.- Level of details adjustments to the entire landscape.- Improved level of details to all types of rocks and boulders.- Range Interaction adjustments to both Golden Malok and Subincar.- Item Icons now show Amount and Max Stack.- Added Max stack size on item hover.- Blueprints for Molecular Matter Converter are now able to create stacks of items. - New Items added Gracheri and Solid Construction Component- Blueprint recipe adjusted.- Graphical Adjustments to Molecular Matter Converter UI- New Buildings added, Hydrogel Tank and Solar Panels- Change Log added to the Main Menu.--------------------------------------------------------------. Penkura Patch 0.1.1.4.3: Dev-Com.In patch 0.1.1.4.3 we focused on the map system, improvements to camera rendering and tweaks to animations, UI, Sound. Playable area in Penkura is getting larger and larger and with soon to be added new biome that will dramatically increase playable area we needed to improve the map system with much-needed markers/pointers. We are still improving camera shaders and save system hoping to speed up the game even more without loss of any graphical quality. Game should be much sharper less blurry when moving at high speed and most of all, it should load/save faster. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.3--------------------------------------------------------------BUG FIXES:- Location text, time text, and Status text (appearing in key events) slow down the game till it disappears. - On rare occasion, an incoming message window didn't disappear after the end of the call.- 3D map can't be interacted with if we interacted with any 3d user interface such as MMC or CCC.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map system will now show each discovered point of interests.- Markers in the map system will now display their name when hovered over.- Map system will now show each OWNED bots/drones.- Added legend to map. - Update to object highlight system (improved system should showcase object name much more clearly and display an icon showcasing what effect will be done to the object)- Improvements to camera render and antialiasing (objects, particle effects, and light effects should be much sharper putting fewer strains on the eyes) - Player and points of interest markers now show their correct name when hovered over.- Points of interest adjust marker icon depending on type.- Points of interests text and animation adjusted to the new optimize system.- Save system will now check if any points of interest were discovered and save properly.- Added animation and graphical improvement to call message.- Added sound informing the player of an incoming message.- Player request changes to tutorial message font. (bigger and easier to read font)- Added animation to the tutorial message window.- Dialog system NPC text will now estimate the speed of the voiceover and implement speed according (for performance sake this effect have a small power in the background calculation which may lead to text becoming slightly faster or slower)--------------------------------------------------------------. Penkura Patch 0.1.1.4.2: Dev-Com.Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player. We will introduce the first features of this system in the upcoming patch. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.2--------------------------------------------------------------BUG FIXES:- Footsteps volume slider didn't update the footsteps sound effect. - Asphyxiation didn't take any health points.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Added P.D.R system (Point Direct React)- Improvement to Camera Shaders (minor graphical and performance boost)- Added one footstep sound effect to every footstep variation to increase sound randomness. - Added Voiceover volume slider in the main menu. - Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)- Minor adjustment to the player marker on the map to make it more visible. - Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable) --------------------------------------------------------------

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